Monday, November 10, 2008

$1 Trillion Spent Online by B2C Consumers by 2012

2008 Global Broadband - M-Commerce, E-Commerce & E-Payments - Market Research Reports - Research and Markets
E-commerce is now an important part of the economy, particularly in the developed markets. While e-commerce is still in its infancy in many emerging markets, this is set to change in the coming years especially in China. In 2008 China now has the highest number of Internet users in the world, overtaking the USA. E-commerce growth in the USA remains strong however, with China also offering significant opportunities for those operating in the e-commerce space.

Key highlights:

  • By 2012 it is expected that more than 1 trillion will be spent online
    by B2C consumers
    . B2B spending will exceed this considerably.
  • E-payment solutions are an important part of e-commerce transactions;
    however security issues continue to tarnish the industry.
  • Asia
    Pacific leads the world in terms of using mobile phones for m-payments,
    accounting for around 85% of customers worldwide.
  • BuddeComm
    estimates revenue from mobile content and services (excluding SMS),
    accounts for around 7-10% of total mobile revenues worldwide. SMS
    remains popular and accounts for a further 10% of total mobile data
    revenues..
  • Online advertising growth is set to continue for the
    next few years, but will slow slightly in the wake of the US financial
    crisis. It is expected that online advertising will eventually account
    for around 20% of all advertising spend in some markets.
  • Search
    services are central to almost everything that users do online, and
    this places leading search companies such as Google and Yahoo at an
    advantage. In the emerging Chinese market, Baidu and Alibaba also have
    a good foothold.
  • Google is still the most popular website
    property worldwide; however individual countries and regions show
    unique differences with many local sites remaining popular. Other web
    properties proving popular across multiple markets include Yahoo,
    Microsoft and Wikipedia sites, Apple Inc, eBay and Amazon.
Worldwide the number of Internet users has now reached around 1.4 billion and billions will be spent by consumers during 2008 on online retail. While the economic slowdown will most likely curb e-commerce growth somewhat over the next couple of years, particularly spending on online advertising, there is evidence that so far the online retail market has remained steady due mostly to the lower prices offered via online shopping.

Internet banking has slowly become more popular around the world, with 30% or more of Internet users utilising such services in some markets. However many online banking websites have at least one potential design weakness that could leave users vulnerable to cyber attacks. Improved bank security measures over the last couple of years, such as the introduction of home chip and pin devices is helping to combat this issue.

In the next few years the total entertainment and publishing industry (including offline and online) is expected to be worth more than $2 trillion – driven in particular by a wave of growth in online video games, gambling, music, social networking/UGC, and online video. In recent times sales of digital music, mostly via the Internet, have increased by more that 30%; in contrast sales of CD and DVDs continue to decline. Online video consumption is also beginning to produce promising results and advertisers have begun to seriously take note. Pay-to-own downloading is particularly popular and new business models in this area are expected to emerge over the next few years. Travel and adult content services are also popular with more growth expected ahead.

Mobile commerce is potentially important for a wide range of industries, including telecommunications, IT, finance, retail and the media, as well as for end-users. It will work best in those areas where it can emphasise the core virtue of mobile networks – convenience. However while there are good applications, the technologies and business models to date have not been well suited to mass market applications. The regulatory environment has also held this market up. This is beginning to change as banks and merchants collaborate with mobile operators. Applications around contactless cards using Near Field Communications are also being developed around the world. Focus has also turned to the developing markets, where mobile phones are being viewed as an opportunity to reach the masses that would not otherwise use m-payment or m-banking services.

*Data in this report is the latest available at the time of preparation and may not be for the current year*

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